Stage 2
Well I’m now onto stage 2 of development, which means player maps now are created as well as DM maps
I am wondering though, if DM maps should be created in an isometric view, and leave the 2d to the player map
A player map is one that indicates where the doors, chests, and Walls are, but leaves out enemy’s, skeletons, and traps that way there is abit of a suprise when you see one.
Of course I could add in certain things like, if your a rogue (or one in group) and you have high perceive then 1-2 of the enemy’s appear on map
I think I’ve also decided on which 3d engine to use, it seems to have alot of the features I want, so hopefully I won’t have to make my own
And finally, I agree with minteh that the only way to make the rooms link properly is to do some corridor generation, plus it then gives people chance todo healing, or levelling